EasyLearning4Kids: A Learning App for Ages 1 to 5, Built by PS3G
EasyLearning4Kids: A Learning App for Ages 1 to 5, Built by PS3G
EasyLearning4Kids is PS3G’s learning app for ages 1–5: alphabets, numbers, shapes, colors, animals and more.
EasyLearning4Kids is a kids learning app for children aged 1 to 5, designed, built and published by PS3G. It teaches letters, counting, shapes, colors and everyday objects through pictures that respond to a tap with a sound, plus animations and music. The app works offline after download, is free to install, and unlocks everything with a single one-time purchase. It has 5-star ratings on the App Store and Google Play.

Download on the App Store · Get it on Google Play · Watch the app in action (video)
What the app teaches
Nine categories cover the things a toddler or preschooler is usually asked to recognize before kindergarten. Each category is a set of pictures; tapping a picture plays its name, so a child who cannot read yet can use the app alone or with a parent.
| Category | What a child learns |
|---|---|
| Capital alphabets | Upper-case letters A to Z, with a picture and sound for each (this category is free) |
| Small alphabets | Lower-case letters by picture and sound |
| Counting | Numbers from 1 to 100 |
| Shapes | Basic shapes by picture, name and sound |
| Colors | Everyday colors by picture, name and sound |
| Fruits | Common fruits by picture, name and sound |
| Vegetables | Common vegetables by picture, name and sound |
| Animals | Familiar animals, each with its name and sound |
| Everyday things | Objects a child sees at home and outside |
Every category works the same way, tap a picture and hear its name, so a child who has learned one can move to the next without help.
Why parents choose it
- Works offline. After the download, the app needs no internet connection. An internet connection is used only for updates, so it works in the car, on a plane and anywhere without Wi-Fi. We recommend downloading over Wi-Fi the first time.
- No data collected. No sign-up, no accounts, no ads and no tracking. The app does not collect any personal information from your child or from you. See the app’s privacy policy and terms.
- One-time purchase, no subscription. The download is free and the capital alphabets category is free. A single one-time in-app purchase unlocks all nine categories. There is no monthly fee and nothing to cancel.
- Built for very small hands. Pictures, one tap per action, and sound and animation as the reward. A one-year-old can tap and hear; a four-year-old can work through counting to 100.
- Made to be used alone. A toddler learning app has to be safe for a child to hold and tap without a parent steering every screen, and this one is designed that way; parents can also use it alongside the child.
- Still here. EasyLearning4Kids remains available on both stores, with 5-star ratings and reviews from parents on iOS and Android.
Download
EasyLearning4Kids is available for iPhone and iPad on the App Store and for Android phones and tablets on Google Play.
How we built it
EasyLearning4Kids is a PS3G product from the first sketch to the store listings: our own mobile developers and graphic designers built it, and we have kept it in both stores ever since. That makes it a useful reference for anyone evaluating our mobile app development work, because it shows the decisions a kids learning app forces on a team.
- Design for a user who cannot read. Every screen was tested against one question: can a child use this without instructions? The interface is pictures and sounds.
- Offline first. All content ships inside the app, which means careful management of image and audio asset sizes so the download stays reasonable on both platforms.
- Audio and animation done right. Each tap gives immediate feedback, and the music and animations are tuned for a toddler’s attention rather than an adult’s.
- Store compliance for a children’s category. Both stores apply stricter rules to apps for young children, and a kids’ app has to be designed for those rules rather than patched later. The one-time purchase model and the content were planned with them in view.
- Two platforms, one product. iOS and Android were released together, so a family with mixed devices gets the same app on both.
The longer version of this story, including the goal, the design choices for toddlers and parents, and the launch, is in the EasyLearning4Kids case study, alongside our other case studies. Our education and edtech page describes the broader educational app development work we do for schools, publishers and learning companies.
An app like this for your audience
If you have an audience that needs a focused, well-made app, whether that audience is toddlers, students, patients, field staff or customers, the same team is available. A founder can start with a fixed-scope first version; a school district or publisher usually wants a dedicated team and a release plan; a larger organization may need us to work within its procurement and security rules. How we start is the same: a first conversation, a short assessment and a written proposal.
Talk to us about your project
Tell us what you are trying to build and who it is for. We will reply with questions, not a sales pitch, and set up a short video meeting if it helps.
